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Isometric Room 1
My first isometric room, first time using cloth physics to make the pillows and the bed sheet, also my first time using an orthograpic camera.
Independent · Blender · Godot
Developer building short, strange indie games in Godot. Everything here is made solo — modelled, lit, coded and shipped.
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My first isometric room, first time using cloth physics to make the pillows and the bed sheet, also my first time using an orthograpic camera.

Out now on itch.io. Four endings, one radio.

One of my latest rooms, adding more detail, not only to the geometric but also to the materials.
02 — Store
High-resolution stills and asset packs. Instant download, personal & commercial licence included.
Scenes $15
Isometric Rooms FREE Isometric coffee shop, added some cool effects like glare and a composting vignatte effect.
Isometric Rooms $5 My lastest isometric room by the time, tried adding some more detail and focused on the atmosphere a lot
Scenes FREE Little minimalist scene, with an isometric view, my first time using a plant library for the background.
Scenes $5 One of my latest rooms, adding more detail, not only to the geometric but also to the materials.
Scenes $5 Scene of a fiction water planet, used an ocean modifier to make the water with a glass BSFD for the material
Scenes $10 Dock scene, tried using all my abilities, modeling, a bit of sculpting, camera depth of field, fog with a volume scatter material...
Isometric Rooms FREE My first isometric room, first time using cloth physics to make the pillows and the bed sheet, also my first time using an orthograpic camera.
Nothing in this category yet — new packs land here first.
03 — Catalog
Short Godot experiments — 10 to 40 minutes each. Play in the browser or grab the desktop build.

A physics based game where your goal is to throw the ball to slowly climb through different eviroments
A tiny colony sim where the plants keep the ledger.
Drive a service tunnel at 3am. Something else is also on shift.
04 — Writing
Lightmap workflows break in the export, not the bake. Here is the settings chain I stopped fighting with.
A note on subtraction: most of my renders got better when I deleted lights instead of adding them.
Two rewrites in and the plants finally grow at a rate that feels like pressure rather than punishment.
Selling the still and hiding the scene never made sense to me. Here is what the licence actually allows.
05 — About
I model, light and render in Blender, then take the same worlds into Godot and make them playable. The renders pay for the games; the games give the renders a reason to exist.
Available for freelance environment art, product renders and small game contracts.
8
Renders shipped
2
Games released
6 yr
In Blender
100%
Solo built